Improvisational Puppets, Actors, and Avatars
نویسندگان
چکیده
We are investigating three kinds of advanced capabilities for computer game characters. First, we want characters to exhibit life-like qualities. They should show distinctive personalities, context-dependent moods, and normal variability in their behavior. Second, we want characters to follow directions . They should accept directions from various external sources, including game designers, game players, and other game components. They should follow both individual directions that are delivered interactively during a game and sets of directions organized into scenarios that are provided in advance. They should be able to follow directions that vary in specificity, ranging from those that prescribe specific behaviors to those that permit alternative interpretations. Finally, we want characters to i m p r o v i s e many different courses of behavior. Their improvisational choices should reflect their individual personalities, their current moods, their current directions, and the situation in their virtual world. Characters should surprise game players by improvising different courses of behavior in similar situations on different occasions.
منابع مشابه
Story-Making with Improvisational Puppets and Actors
Improvisational actors create engaging vignettes in real time, without detailed planning, and often working within constraints provided by the audience. We are exploring the possibility of creating intelligent computer agents that can be embodied as animated characters, can perform in a manner loosely resembling that of human improvisors, and can tailor their performances to abstract directions...
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